Team Report
This section of the game report contains a listing of your instructions as they were for the game. Once you're in a league this section will also list your up to date team strengths as well as indicating your "form" strength categories for that game and any actual form gains made. This section is individual to your game report. No other player gets to see your exact team strengths and instructions. Your team report also gives a listing of your current roster, as well as showing the "Runners and Receivers", which indicates how the play-calls are connected to the individual player stats. You cannot change the "Runners and Receivers" and they are only used for window dressing at the moment.


Play By Play Report
The play by play listing game summary shows what happened on each play during the game. Each quarter begins on a separate page. For each play the report shows :
Time The time gone in the game at the start of the play
Side Which team is on offence (listed only when possession changes)
Fld Field position, given as yards to go to the defending team's goal line
Down/Yards The down and yards to go for the first down
Off The offence formation and play call
Def The defence play call
Result What happened on the play
Score This is shown only when a score is made
At the end of each quarter the stats, for the quarter are shown, along with a breakdown of the passing and rushing stats
 time side fld down/yards   off  def   result                                                                        score
 4:14  SF  80  1st and 10   T SI FD    quarterback scramble, for gain of 4 yards
 4:38      76  2nd and 6    T SI ZS    pass complete to WR, for gain of 10 yards
 5:09      66  1st and 10   T SI SS    pass complete to WR, at gain 8 yards, and breakout for gain of 58 yards
                                       is touchdown San Francisco 49ers, PAT good                                     7-7


League Report
For each week of the season this contains the results and stats of all the games in the league, along with the league standings, free agent list, reports of special actions, and the next week's schedule. The league report also shows for each team which running and passing plays gained the most yards on offence, the most used offence formation, and which defence was called most often. When a team replaces its starting quarterback during a game then the code "QB" will appear next to the team name in the league report. "UP" in the same location indicates the team played up. "S" indicates a safety conceded
Miami Dolphins (Stuart Guard) 0 11 7 14 (32)                         Arizona Cardinals (Dean Garrod) S 0 3 3 0 (6)
FG 1/1, EP 3/3, CP 1/1, Punt 5, 3rd 4/10, 4th 0/0, 1st 26            FG 2/2, EP 0/0, CP 0/0, Punt 9, 3rd 6/19, 4th 0/0, 1st 14
Pass 28 for 46, 321 yds, Lg t46, 3 TD, 61%, In 2, Hrd 12, Skd 4      Pass 13 for 28, 131 yds, Lg 23, 46%, In 0, Hrd 4, Skd 3
Rush 20 for 91 yds, Lg 12, 1 TD, avg 4.5, Fm 0, QB 1 for 0 yds       Rush 37 for 141 yds, Lg 20, avg 3.8, Fm 1, QB 1 for 7 yds
KR 4 for 74 yds, PR 0 for 0 yds, DefR 2 for 55 yds                   KR 1 for 12 yds, PR 1 for 7 yds, IntR 1 for 31 yds
Calls Fm H S, Run DW DR, Pass DP DC, Def FD ES                       Calls Fm K A, Run RW DR, Pass LO FP, Def FD MD


League Stats
Every four weeks during each season there is also an extended stats report, showing the cumulative stats of all the teams in the league. The main stats are shown as game averages (e.g. average yards rushing per game) or averages per attempts. Don't waste time trying to get the various totals to add up together, because they won't


Game Stats
The last page of the game report shows the detailed game stats for both teams. It is assumed that you will be able to work out what most of these stats mean, but there are some that are peculiar to Gameplan and which you will not have seen in real life football reports. These are explained below.
Downs The number of first downs gained (rather than played) includes touchdowns. In addition to the number of third and fourth down attempts and conversions the number of short yardage and long yardage attempts and conversions are also listed.
Passing The passing attempts and yards do not include sacks (the quarter by quarter stats do include these). There are two averages listed. AvgA is the average number of yards gained per attempt. AvgC is the average number of yards gained per completion. "Hurries" are when the QB was successful in avoiding a sack only by dumping off a pass or scrambling. This does not include options or plays where the pass was completed to a secondary receiver without the QB being put under pressure. “Pops” are when a catch is made, but the receiver is immediately decked by the defence.
Rushing Fumbles are listed in the game stats along with the rushing stats, even though some fumbles actually occur on passing plays and on special teams. Scrambles are rushes by the QB, whether by design or under pressure. "Stuffs" are the rushing equivalent of sacks
Special Teams FG and FGA are field goal attempts made and attempted. EP and EPA are extra points made and attempted. CP and CPA are conversions made and attempted. Two punt averages are given. AvgG is the gross average of the actual punt distances. AvgN is the average net of touchbacks and returns. The remaining codes are for punts blocked, fair catches, punts out of bounds, touched back, downed, fumbled, returned, and punts landed inside the twenty. KR, PR, Fm and In are kick, punt, fumble and interception returns
Play-by-Play Stats The play-by-play sections of the stats report are the rushing, receiving and defence play calling stats, which show the plays used during the game. With the code for each play is the number of times the play was called, the number of times it was completed, and the yardage. Sometimes the play that is completed is different to the one that was called, when a pass is dumped off to an outlet receiver, when the QB scrambles to avoid a sack, or when an option play is used. When this happens the attempt can be credited to one play and any yardage and completion to another.
Individual Player Stats The final sections of the stats report are the individual rushing, received and passing stats for your team. These are allocated according to the "runners and receivers" section of your game report, for simplicity with all the stats from one play being allocated to one particular player. It is important to note that you cannot change the "runners and receivers" allocation, and that the allocation of these stats is intended to produce a realistic spread of player statistics, within the boundaries of the roster system (namely that Gameplan doesn't include all of a real team's backups, who will occasionally be in on plays when giving the star players a brief rest). Nor should you confuse the "runners and receivers" section with the allocation of individual bonus strengths on play-calls. The computer will always add all team-strengths and the appropriate individual bonuses on a play-call, even if the -runners and receivers" section apparently indicates that the "wrong" player is being used for the play.


Scouting Report
The scouting report shows your next opponents along with a drive by drive summary of their latest game, season stats and up to date roster (in roundup format). If you are playing a team in the second round of the playoffs who had a first round bye then you won't receive a scouting report (because they didn't play, so there's nothing to scout)


League Roundup
The league roundup is issued at the start of the season (the same turn as mini camp is processed) and shows the position, age, shirt number, name, nominal value and nominal category for every player playing for every team in your league


League Schedule
The league schedule is issued at the start of the season (the same turn as training camp is processed) and shows the full schedule for the regular season